DEVELOPMENT
PLOT & PRESENTATION
Keynotes:
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The Setting:
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NightOwl (N-O)
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EarlyBird (E-B)
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The Physical Narrative Story
No. 1: Action words hold meaning
These words can use unique colours, size or take on a shape to enhance emotion or mood of the page. No.2: The Story Plot Narrative This is the story content that is typical to a children*s story. The font may be unique to the story and colour may be used to offer further meaning. No.3: Character Speak as Quote There may be direct first-person conversation to another character by denoting the colour (either blue for EarlyBird or green for NightOwl) to reference the character. No.5: Objects & Imagery These can be subtle or obvious in their placement or arrangement with other objects on the page to offer insight or enhance the story message. An example throughout are the gold bricks and fragments of graffiti walls, both evidence of past civilization that no longer serve relevance. Empathetic Communication clues No.4: Environmental Communication
The environment offers innate communication to the main characters displayed as similar tone to the environment so that it is aesthetically subtle and colour similarity suggests where in the environment the messages belong. No.6: Character Internal Thoughts The characters offers innate communication to the environment or their intuitive higher self, displayed as similar tone to their body colour. No.7: Character Emotions & Colour When the main characters feel at peace with other characters or are at peace with the environment, their body colours become highlighted in a neon-tone as well as translucent peace-sign symbols. |
The Relationships PresentedTime-Travel Relationship
The relationship between the 3D environment (real-time photography image) and the 2D characters (graphic design illustrations) challenge time and space which is our way of conveying an aesthetic incontinence. The interactive potential of asking the reader to participate in the story or seeking technology as a supplement adds greater dimension to challenge time and space - which enriches authenticity. Character-Peace Connections When the main characters feel at peace with other characters or are at peace with the environment, their body colours become highlighted in a neon-tone as well as translucent peace-sign symbols. The environment will also convey the peace-sign symbols as a mirror reflection of understanding communication of the character. Co-creating authenticity There are three main areas where the reader can actively participate in choosing which of the options they want the story to go, which will influence the outcome.
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Naming the Mediterranean Island
Geared for ages 7-11. Choosing 3 syllables from different parts of languages that border the Mediterranean. It would show the letter combination along with the influence of where that sound originates. When the three unique parts come together, it will create an authentic combo that can be unique to this reading of the story, today. Ways to express this: (1) as small cards in envelopes on that intro page that prompts the reader to invent the name; (2) the app would perform a slot-like dramatic rolling once it is cued to assist in generating a unique name for today with option to phonetically pronounce it.
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Choose the apocalypse-style weather
Geared for ages 6-9. Readers have an opportunity to learn about various weather elements and their effects on people and the environment. It also shows that regardless the severity, EarlyBird makes it to safety alive. While the reader plays God in crafting the weather, they are participating with the reality of a world constantly experiencing new phenomena. Eco-conscious conversations can start. Ways to express this: (1) as small cards in envelopes on that intro page that prompts the reader to invent the name; (2) the app would perform a slot-like dramatic rolling once it is cued to assist in generating a unique name for today with option to phonetically pronounce it.
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Being their landlord
Geared toward ages 8-11. This supplementary add-on allows the reader an opportunity to participate as the landlord of The Olive Tree. The child can learn about cooperation in the relationship and empathy as to the circumstances surrounding helping out the tenant duo. The landlord would ensure that chores are fair, that the tenants pay rent on time, adjust the rental agreement to include more amenities or less to affect the rent owed each month and so on. Ways to express this: (1) the app would have lists that could be rearranged and with each change, the child would see the effects of what factor they changed. There could a few app options to choose from or added on such as those suggested above.
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Human-friendly challenge cards
Geared for ages 6-11. Readers choose an action oriented card from many with challenges like: conversation starters about recalling a time we made the wrong judgment about someone, opportunity to make something right with someone, creating a greeting that tells someone sorry or you*re awesome, visit a homeless shelter with parents and offer something you made for them, reaching out to someone in class you dont talk to to say hello in a new way, and so on. Challenge levels will depend on time available, how challenging the reader feels that day, and if adults will help them. Ways to express this: (1) as small cards in envelopes on that intro page that prompts the reader to invent the name; (2) the app would perform a slot-like dramatic rolling once it is cued to assist in generating a unique challenge based on the criteria factors listed above.
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Choosing the predator
Geared toward ages 6-11. This task is vital to the flow of a typical story plot in order to teach a lesson once the conflict is resolved. By empowering the reader to choose a conflict situation, it allows them an opportunity to acknowledge their own attitudes toward fear and conflict and hold accountability to seeing the resolution of what can be possible as we play it out in the story rather than allow it to stay stuck in imagination without conversation about it. |
Ways to express this: (1) as small cards in envelopes on that intro page that prompts the reader to select the predator or arrange them and reader can point; (2) the app would perform a slot-like dramatic rolling once it is cued to assist in generating the predator for this story to explain unique elements surrounding its ugliness or scare-factor for EarlyBird.
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The perfect cultural olive dish
Geared toward ages 8-11. This is a vital component to create either a series or bring the unifying concepts symbolized by the olive together. There are 22 countries that border the Mediterranean which create a larger mix of options when we add the element of history. We're bringing into perspective the lives of those everyday heroes, heroines, religious leaders, philosophers and ancient rulers for their bravery, their internal strength, their fire-power leadership, their selfless compassion and their intuitive connection that we can always aspire to. Ways to express this: (1) as recipe cards in envelopes on that dining page that prompts the reader to select what the duo will be eating. They can also make the dish and share their experience in words or photos on our social media infrastructure or app that is specialized for this storybook; (2) the app would perform a slot-like dramatic rolling once it is cued to assist in generating unique dining location and time in history, the hero who is the server, what they will eat, the specific olives of the region, and what the original hero's story was that used the olive as reference. (3) The high degree of unique specifics explained in point (2) can be translated into distinct storybooks within the series after the format and formula of this first book is established.
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Social & creative sharing
Geared toward ages 8-11. This is an empowering supplement that parents can determine privacy parameters with their reader children. There can be great cultural exchanges made if and when there is a global network of youth developed, where the older youth can serve as mentors to younger youth when they outgrow the age categories of the story's content. |
Empowering creative expression
Geared toward ages 8-11. Readers can draw challenge cards that encourage a variety of creative skills and authentic communications skills be explored. Depending on the success and the other developed components on the app, this can be a unique sharable item that readers can showcase the expressive pieces they are proud of on a social media platform, or enter them in collaboration for themes or mediums/ or contests as they arise. Ways to express this: (1) List a variety of creative options in a task list format with a checkbox or area for date once completed. This would act as the journal tracking sheet to ensure that all of the creative expression challenges have been explored. (2) the app would perform a slot-like dramatic rolling once it is cued to assist in generating unique creative challenge based on intensity level, time available to focus on task, the abillity level or the medium to explore. (3) Social media infrastructure or a password enabled app that comes with the book allows the reader an area to photograph their work as a journal entry with questions investigating emotion, perception, awareness, creative thought process, vulnerabilities, etc. that can be shared in parts or in whole.
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Offering payment, authentically
Geared toward ages 6-11. This task is vital to the flow of a typical story plot in order to teach a lesson once that the main character becomes a hero to himself and for the story. The owl empower his friend to be that magical voice that is within him. The wise owl also learns that he too has been wowed by divine beauty in real time. Encourage the reader to give the sounds a try. Examples: sing ahhhhh like you are a cranky scientist that just discovered something new, finally; whoaaaaaa from a farmer that just discovered the largest tomato she ever did see that was bigger than a pumpkin; eeeeeeeeeeee from.... |